The Interactive Performance of SLIM: A Stateless Thin-Client Architecture

12/17/99


Click here to start


Table of Contents

The Interactive Performance of SLIM: A Stateless Thin-Client Architecture

Introduction

The SLIM Architecture

Distinctive Features of SLIM

The SLIM Protocol

Sun Ray? 1 Implementation

Can SLIM Support a Workgroup Using Graphical Applications?

Roadmap

Assessing Interactive System Performance

GUI Benchmark Applications

Human Interaction Rates

Sizes of Pixel Updates

SLIM Protocol Efficiency

Display Update Transmission Sizes

Console Protocol Processing Cost

Display Bandwidth Requirements

Effects of Bandwidth Constraints

Interactive Perf Analysis Summary

Multi-User Interactive Performance

Sharing the Server Processor

Sharing the Interconnection Fabric

Case Studies

Summary of Sharing Analysis

Multimedia Applications

Video on 300MHz Sun Workstation

Video on Sun Ray Console

3D-Rendered Games

Conclusions

Recent Work

Author:

Email: bks@cs.stanford.edu

Home Page: http://www-suif.stanford.edu/~bks/